timeline plays no matter what (sometimes)
I have a blueprint of an actor with a timeline node, which is triggered on an Interface event.
Sometimes when I PLAY my level, the timeline node is triggered even though the triggering event hasn't been called. Perhaps it has, and I just can't see it in the editor. Regardless, the triggering event requires player interaction, which I haven't done.
I do not have autoplay enabled.
Thoughts on what could cause this?
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