How can I get a fisheye effect?
I am currently trying to get a fisheye effect on the camera view but I can't get it quite to work. This is how it currently looks:
As you can see at the side it stretches this is not what I want. I have used the following tutorial video which shows how to get the effect with a material: http://eat3d.com/free/ue4-shader-fx-cubic-lens-distortion
After the tutorial I have added the following part as a post process(added a post process volume) to work with the scenery(view):
Anyone know what I did wrong? Or is there some other way to achieve a fish eye "effect" on the view of the game? The reason why I am trying to add this effect is so that it looks like you are on a planet.
I found the answer to this question on the last comment here https://answers.unrealengine.com/questions/160433/how-to-make-lens-distortion-work.html?sort=oldest. Good luck.
You can check this solution, It's vertex shader. https://answers.unrealengine.com/questions/463908/vertex-shader-making-usf-file-work.html
answered Aug 03 '16 at 05:42 PM
do a flow map:
answered Sep 28 '16 at 05:36 AM
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