Change Texture Parameter on material without mesh connection
I want to change a texture parameter on a material without having a connection to a mesh with a click event from a UMG Button. I've created a material with a Param2D-parameter and can change it in a Material Instance. Is it possible to change this parameter in a Blueprint with a Dynamic Material Instance and Set Texture Parameter Value or something else?
asked Sep 29 '15 at 08:57 AM in Blueprint Scripting
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