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Oculus Rift Camera Bounds Display

Does anyone know how to show the camera bounds for the rift like in the demo scene?

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Product Version: UE 4.9
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camerabounds.jpg (74.8 kB)
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asked Sep 29 '15 at 12:32 PM in VR

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Gary00
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Hi,

You can have the position of your HMD with blueprint. But I'm not sure you can have the bounding "box". All function about HMD are in "input->HeadMountedDevice". You can use GetOrientationAndPosition. With this data you will be able to compute your own bounding box.

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answered Sep 29 '15 at 01:49 PM

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Robinsondesbois
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avatar image Gary00 Oct 01 '15 at 02:26 AM

Cool thanks. I'll look into it tonight. I'll post any findings

avatar image spyro Oct 19 '15 at 03:58 PM

I was asking myself that, too. I ended up by creating this complicated-as-fuck solution:

You can find it here (too long to paste): http://blueprintue.com/blueprint/ooyjpfue/

(You will have to recreate all local variables as UE4 still can't repair/recreate them after copy/paste)

avatar image kent.oster Dec 18 '15 at 06:20 PM

help! I can't find hmdtrackerworldtransform node.. my bounds are moving with my head when I use hmd location.

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