Get Class Defaults node not listing Texture variable

As in topic, Get Class Defaults node is not listing all variable types. In my case Textures are missing so I have to stick to spawning actor in order to get them

Hi laggyluk,

Does this occur in a clean, blank project with no additional content or is it limited to one project? Additionally, have you made sure to set the variable to “Editable”?

Yes, I just tested it on fresh empty project and variable is set to editable.
Using 4.9.1

What class are you attempting to get this information from? The Class Defaults are often different depending on which class you are getting.

In both projects it was similar:
Put static mesh on the scene > create blueprint from it > add bool and texture ref variables > create second blueprint and try to access defaults from first blueprint. Bool shows up but texture ref doesn’t

Hi laggyluk,

Thank you for the update. I was able to reproduce this and have entered a bug report, UE-21635, to be assessed by the development staff.

Glad to hear it, cheers

Hey, if it is resolved how can we fix that from github? Any commit id?

Hi Afgun_5,

UE-21635 is still under assessment. Unfortunately, I do not have a timeframe of when a fix will be made available.

Can I control it if it is fixed or not in will?

Hi ,
Any news about this bug?

Hi ,

This has been closed out as By Design. If you would like more information on why this is, please refer to the link below:

I’ve made an alternative solution guide to this bug.

ALTERNATIVE SOLUTION: HERE

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