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Light Bleed without a Light

In the editor, I have a scene with an internal mesh, and no light. There is a LOT of light leak/bleed on the edges of the mesh inside, despite there being no light in the scene at all. How do I get rid of this?

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Product Version: UE 4.8
lightleak.png (197.9 kB)
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asked Sep 29 '15 at 01:30 PM in Using UE4

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avatar image Jacky Sep 29 '15 at 01:35 PM

Do they disappear depending on your distance to the meshes? If not, go to World Settings > Lightmass Settings > Force No Precomputed Lighting, then rebuild the lights(should take a second.) This will get rid of all of the lightmaps if they exist so it's worth a shot.

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