[BUG] [Android] Playing any sound longer than 5 seconds causes the sound to trigger 3 times in quick succession
I'm a little concerned that no-one else has reported this, but I'm seeing it quite consistently. On Android, if I play a piece of music or a sound effect that is longer than 5 seconds, it seems to trigger 3 times in succession, before playing correctly. It doesn't matter whether this is an Audio Component that I activate using the Play node, or whether I use Play Sound 2D. I saw this in my own project, but was able to reproduce it in Tappy Chicken and the SideScrollerExample project, in the former by hooking the Play node up to the end of the Title Screen animation, and in the latter by triggering it from the Game Mode's BeginPlay event. I've seen it both with my own pieces of music, and with 'Starter_Music01' from the Starter Content.
This has been observed on a Samsung Galaxy Nexus, an LG G3, and a Motorolo Moto X (2nd Gen.).
I was able to confirm what you are reporting here, and have gone ahead and entered a bug report for this issue (UE-21709). Although not optimal, for now I would stick with your temporary workaround of setting the start time at .001
Once this issue has been addressed by the engineers, we will begin working on getting a fix implemented for an upcoming engine release. For updates to this issue, we ask that our users navigate to our Forums (Announcements and Releases Section) or our Documentation (Release Notes Section). We post all the bug fixes in the full engine release notes, but some are added to the hotfix notes found on the forums.
Thank you all for taking the time to report this issue, and for your patience while we tested. If you have further questions, please let me know.
answered Oct 01 '15 at 09:08 PM
Doing this will fix it for the time being
answered Sep 30 '15 at 03:05 PM
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