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Json deserializing finds weird first char

When the JsonReader executes JsonReader::ReadStart(...) and tries to find the next token with JsonReader::NextToken(...), then the outcome of this

             CharType Char;
             Stream->Serialize(&Char, sizeof(CharType));

is this: alt text

Obviously, it should be '{'.

This is the json I'm using (taken from http://json.org/example.html ):

     "glossary": {
         "title": "example glossary",
         "GlossDiv": {
             "title": "S",
             "GlossList": {
                 "GlossEntry": {
                     "ID": "SGML",
                     "SortAs": "SGML",
                     "GlossTerm": "Standard Generalized Markup Language",
                     "Acronym": "SGML",
                     "Abbrev": "ISO 8879:1986",
                     "GlossDef": {
                         "para": "A meta-markup language, used to create markup languages such as DocBook.”,
                         "GlossSeeAlso": ["GML", "XML"]
                     "GlossSee": "markup"

And this the code:

 FArchive* SaveFile = IFileManager::Get().CreateFileReader(*FPaths::GameConfigDir().Append(FString("data2.json")));
     if (SaveFile)
         TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject());
         TSharedRef<TJsonReader<TCHAR>> JsonReader = TJsonReaderFactory<TCHAR>::Create(SaveFile);
         UE_LOG(LogEngine, Error, TEXT("JSONERROR: %s"), *JsonReader->GetErrorMessage());
         const bool ds = FJsonSerializer::Deserialize(JsonReader, JsonObject);

I'm on OSX. Encoding: file -I gave me us-ascii first. I added an ä and saved which resulted in it being utf-8. Still the same weird character being read.

Any ideas? : /

Product Version: UE 4.9
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asked Sep 29 '15 at 03:17 PM in C++ Programming

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1 answer: sort voted first

As always I find the answer just after posting:

It shouldn't be

 TSharedRef<TJsonReader<TCHAR>> JsonReader = TJsonReaderFactory<TCHAR>::Create(SaveFile);


 TSharedRef<TJsonReader<UTF8CHAR>> JsonReader = TJsonReaderFactory<TCHAR>::Create(SaveFile);


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answered Sep 29 '15 at 04:08 PM

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