How to load a lot of images dynamically in UMG with Blueprints

Hi guys,

I have a library of items with more than 1000 elements.
Each item have 2 icons: (32x32) and (128x128).

How can I load dynamically each image icon based on model-item-ID on player inventory using blueprint?

For example:

If a player has 5 different sword, load 5 image icon based on model-item-ID for each sword.