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Set input to another PlayerController

How do I set input to another PlayerController when we have the option to control multiple characters (in a game where you can control more than one character)?

Tried somtehing like, but it doesn't work:

APlayerStart* start = PlayerStarts[1]; APlayerController* controller2 = this->SpawnPlayerController(start->GetActorLocation(), start->GetActorRotation()); this->SpawnDefaultPawnFor(controller2, start);

 UWorld* const World = GetWorld();
 APlayerController* PController = World->GetFirstPlayerController();
 PController->InputComponent->bBlockInput = 1;


 //controller2->InputComponent->bBlockInput = 0;
 FConstPlayerControllerIterator itr = World->GetPlayerControllerIterator();
 itr++;
 APlayerController* chController = itr->Get();
 chController->InitInputSystem();
 chController->InputComponent->Activate();
 chController->bBlockInput = 0;

I blocked the input from the original controller and tried to give input to a new controller.

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asked Apr 17 '14 at 09:37 AM in C++ Programming

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Aynrex
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So what i understand its still single player game, then you don't multiple playercontroller which should be created for each player not character. So insted make PlayerController possess other pawn.

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answered Apr 17 '14 at 12:21 PM

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Shadowriver
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avatar image Aynrex Apr 17 '14 at 12:25 PM

Thank you. The basic idea is to control multiple characters with different abbilities.

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