Integrated SCM feature set
I was evaluating the ue4 SCM integration to see if it is worth the transition from our current external setup. I've read about blueprint diffing before and it looks like a nice feature indeed. But unfortunately what i've found was sub-optimal at best for our needs.
I was expecting an increase in workflow within team projects, namely easier submittions/syncs of assets and hopefully tools for diffing or even merging certain asset types. What i found was a system that can diff blueprints, but nothing more. The sync feature from within the content browser doesn't appear to reload the assets without restarting the editor, so you're naturally going to have conflicts if you're not extra careful. The lack of merge or diff abilities for i.e. materials, umaps and blueprint-component setups makes it appear really unhelpful.
It feels so natural to me to have those features if you're going as far as integrate source control within the editor, so i was a bit stumped to see it at a basic functionality at this point.
What i'm asking is, how's the development front on that end? Can we expect some of those features, or similar ones, that can really help increase the teams workflow?
asked Apr 17 '14 at 09:32 AM in Using UE4
I'll try to address each of your points.
The source control integration is still in active development. For instance, we will be seeing additions like Perforce SSL support coming soon. Please feel free to request any specific features that you think would be useful to your workflow.
answered Apr 17 '14 at 09:49 AM
Tom Sarkanen STAFF
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