Why is my weapon much larger when attached to a socket?
I'm trying to attach a weapon in a an AI character blueprint. Pretty much all is fine, except for the fact that the weapon is 10x larger than it should be. If i drag the weapon into the level separately, it's the correct scale. However, once it's attached to the socket, it's giant. Any info on this?
asked Sep 29 '15 at 08:36 PM in Using UE4
Not that this is the best fix; however, don't use the regular sockets. Add a socket to whatever, let's say the right hand. After you add the socket, change the scale to 0.1. It should scale the assets to size. Like I said, still a stupid issue but it gets the job done. Hope this helps!
answered May 13 '17 at 12:23 PM
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