Dodge roll animation rolls character out of places and camera wont follow the movement when animation is in play.
There is my blueprint config for that action and a record which shows exactly what it does wrong currently :)
asked Sep 29 '15 at 09:14 PM in Using UE4
Try the Launch Character funcion, here is an example:
When I press the "V" key, it triggers the custom event that launch character forward.
The effect is like this video, but note that as I don´t have a dodge animation, when the character is launched forward it uses my running animation, ok?
So you have to use the launch character function mixed with your custom animation. You could use the "Play Animation" function in the same custom event to launch, for example.
Here is the video: https://www.youtube.com/watch?v=-Tx3wJgG2TI&feature=youtu.be
answered Dec 22 '15 at 03:04 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here