We want to update the default Import Rotation setting shown when you import an .fbx file into Unreal. Currently the artists are working with Maya and exporting z-forward and when the models are imported, the are rotated -90 on yaw, since Unreal is x-forward.
It looks like we can update DefaultEditorPerProjectUserSettings.ini, but we’re not sure how to properly enter the rotation data.
So, barring a better method, what key/value pair do we enter to set the default Import Rotation setting in this .ini file?