Video Texture not playing in Matinee movie

Hi,
I’ve posted this question here before but haven’t received an answer, have also looked at all the threads online and can’t figure it out. Have a huge deadline coming up and if I can’t figure this out I’m screwed.
I have tried .wmv and .mp4 video’s, have saved the files in content/movies ( I had to create the movies folder, there wasn’t one there)
I made the video a video texture and a material in the content browser and applied the material to a static mesh.
The video plays and loops fine in the preview window but when I export an AVI from matinee the screen is black.
Can someone PLEASE help me out with this.

thanks!

Oh, I’m afraid there is no good support for playing media with Matinee yet. The problem is that the media API currently relies on the timing of the video decoder for playback, but Matinee will try to render the frames as quickly as possible. What you would need is a way for Matinee (or the UWorld in general) to tell the media which frame it needs to show.

Unfortunately, this is not possible right now. It was an oversight in the initial draft of the Media design, because we needed something up and running quickly for in-game playback. It will be addressed in the future, but Media is currently on hold until we get other higher priority tasks out of the way.

Sorry that I don’t have better news for you.

As a workaround, you could maybe try to play the Matinee as a regular game play session, so that it plays at 1.0x real-time speed, and record that output to a video.

“As a workaround, you could maybe try to play the Matinee as a regular game play session, so that it plays at 1.0x real-time speed, and record that output to a video.”

How do I go about doing this?

here’s a matinee movie with a video texture playing. so it has to be possible right??

I don’t know how that was recorded, but I was thinking of using something like Fraps.

Any update on this? I noticed Matinee was updated with 4.12…

We will not implement video texture support for Matinee. However, this is on the to-do list for Sequencer, which will replace Matinee. Maybe I’ll get it done for 4.13.

Hi gmpreussner, I am now in 4.18 and looking to solve the exact same problem. Is this supported in Sequencer already? We are doing a huge animation for world class architecture firm and would really like to do this right in Unreal instead of compositing over a rendered sequence from some raytracing renderer.

Only the ImgMedia plug-in supports this right now. The other player plug-ins are not synced yet, sorry. We didn’t have enough time to finish implementing the new Media Track in Sequencer for 4.18.