Player Cannot Jump On Spawned BP Mesh With Projectile Movement Component

Not sure if this is a bug, but when spawning a blueprint actor from class with a projectile movement component, the player has limitations on the character’s ability to jump while standing on the spawned actor.

Limitations being:

  1. If the actor is spawned at floor height, the character can jump onto the actor and jump to the set jump Z velocity height while on top of the actor.
  2. If the actor is spawned at the same height as jump Z velocity (max height at which the character can jump), and drops to the ground by way of projectile movement, the character cannot jump while on top of the actor. The jump input still fires, and it is recognized as a jump, but no motion or animation occurs.
  3. If the actor is spawned at a height between zero and jump Z velocity height, and drops to the ground, the character’s maximum jump height while on top of the actor is “Jump Z Velocity - Spawn height”.

Forgive me if this is intentional. It just seems odd. I have been able to reproduce this issue within my own game in progress, and in a new third person project.

Attached are the only new blueprints created in the third person project:

Hello ,

I was able to reproduce this issue on our end. I have written up a report (UE-21631) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day