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Get actors from different streaming levels in persistent level

Hi

I want to get actors from different streaming levels in my game , in the persistent level.

"Get all Actors from class" only works within a particular level. I want to access actors of some other level e.g. Coins present in different streaming levels of my game.

How can I achieve this?

Any inputs will be helpful.

Thanks

AB

Product Version: UE 4.9
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asked Sep 30 '15 at 06:31 AM in Blueprint Scripting

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ambhar
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1 answer: sort voted first
 FString UR1NodesBPLibrary::GetLevelFromActor(class AActor* TestActor)
 {
     
     if (Cast<ULevel>(TestActor))
         return "";
 
     FString actorLevel = TestActor->GetOuter()->GetFullGroupName(true);
         
     return actorLevel;
 }

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answered Mar 31 '17 at 12:01 PM

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NornUE4
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