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Infiltrator demo skeletal mesh problem on retargeting animation

Hi guys,

i followed this Wes Bunn tutorial about Skeleton Asset and after this i tried to retarget the Infiltrator demo skeleton to the UE4 Mannequin Skeleton.

I followed these steps:

  • Opened the Infiltrator skeletal mesh.

  • Clicked on the Retarget manager.

  • Selected "Humanoid" rig.

  • Clicked "Show Advanced".

  • Matched up every single bone and twist except for the IK ones.

  • If you were matching to an A-Pose skeleton, clicked "View Pose" and then moved/rotated the proper bones to match an A-Pose.

  • Clicked "Save Pose" Went through the rest of retargeting the animations by using "Duplicate and retarget anim assets" from the right-click menu.

But my Infiltrator Skeletal Mesh become like this

alt text

Any idea on where is the problem and how to solve it?

SOLVED

Solved on following this tutorial by TeslaDev https://youtu.be/Ty0PMqRSAJQ

plus a recursively set translation retargeting skeleton on both shoulders and thighs.

Product Version: UE 4.9
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asked Sep 30 '15 at 10:03 AM in Using UE4

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ZioYuri78
41 8 12 15

avatar image _cDub Nov 02 '15 at 06:29 PM

Any fixes?

avatar image ZioYuri78 Nov 03 '15 at 03:29 PM

Solved on following this tutorial by TeslaDev https://youtu.be/Ty0PMqRSAJQ

plus a recursively set translation retargeting skeleton on both shoulders and thighs.

avatar image developer440 Aug 25 '17 at 10:20 AM

No, that doesn't fix anything. The problem is that the skeleton is shared by multiple meshes. For some reason, they're in different poses. (These were used in the tutorial) The SK_Infil1_Proto_Skeleton is in an A pose. However, the Infil1_Redshirt_SK mesh uses it. Can anyone help please?

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SOLVED

Solved on following this tutorial by TeslaDev https://youtu.be/Ty0PMqRSAJQ

plus a recursively set translation retargeting skeleton on both shoulders and thighs.

more ▼

answered Nov 16 '15 at 09:39 AM

avatar image

ZioYuri78
41 8 12 15

avatar image developer440 Aug 25 '17 at 10:21 AM

No, that doesn't fix anything. The problem is that the skeleton is shared by multiple meshes. For some reason, they're in different poses. (These were used in the tutorial) The SK_Infil1_Proto_Skeleton is in an A pose. However, the Infil1_Redshirt_SK mesh uses it. Can anyone help please?

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