Infiltrator demo skeletal mesh problem on retargeting animation

Hi guys,

i followed this [Wes Bunn tutorial][1] about Skeleton Asset and after this i tried to retarget the Infiltrator demo skeleton to the UE4 Mannequin Skeleton.

I followed these steps:

  • Opened the Infiltrator skeletal mesh.
  • Clicked on the Retarget manager.
  • Selected “Humanoid” rig.
  • Clicked “Show Advanced”.
  • Matched up every single bone and twist except for the IK ones.
  • If you were matching to an A-Pose skeleton, clicked “View Pose” and
    then moved/rotated the proper bones
    to match an A-Pose.
  • Clicked “Save Pose”
    Went through the rest of retargeting the animations by using
    “Duplicate and retarget anim assets”
    from the right-click menu.

But my Infiltrator Skeletal Mesh become like this


Any idea on where is the problem and how to solve it?

SOLVED

Solved on following this tutorial by TeslaDev

plus a recursively set translation retargeting skeleton on both shoulders and thighs.

Any fixes?

Solved on following this tutorial by TeslaDev Unreal Engine 4 Infiltrator Tutorial - Migration and Character Setup - YouTube

plus a recursively set translation retargeting skeleton on both shoulders and thighs.

SOLVED

Solved on following this tutorial by TeslaDev Unreal Engine 4 Infiltrator Tutorial - Migration and Character Setup - YouTube

plus a recursively set translation retargeting skeleton on both shoulders and thighs.