How can I import multiple skeletal meshes from FBX?
I need to have different skeletal meshes after importing them from FBX. Because morph target must affect only on one of them. But every time I import my skinned character - it's meshes combine. So morph targets begin to affect the new (combined) mesh. And because of different vertex numbering it crashes when any of morph target turns on. How can I import multiple skeletal meshes from FBX? Or how can I solve this problem another way?
asked Sep 30 '15 at 12:01 PM in Using UE4
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