Are there ways of making constants equeal to another constant in the material editor?
Basically I'm using instanced materials and a feature I have only starts to work in very high numbers (10,000+). So is there a way of essentially condensing that into a smaller value between 0 and 1? I.e. if I entered 0.8 in the material instance it would actually register as for example, 28,000 in the root material?
asked Sep 30 '15 at 02:08 PM in Using UE4
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