When creating a struct with the “Make” node in Blueprints the created struct does not have the default values when the variable is deactivated in the “Pin Options”.
I was able to reproduce this issue on our end. I have written up a report ( UE-21642) and I have submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Ugh, I think I run into this Issue right now. Whats the State of this Bug?
I have an array of Structs, each struct containing Several Integers. If I make one integer for the Struct and set array elem it seem to reset every other integer of the struct.
Since set members in struct is also bugged for arrays I wonder if there’s currently any proper way to set values for Structarrays.
I went ahead and double checked on this issue for you. It appears as though this issues status has not yet been updated to fixed. However, I will be sure to bump up the community interest on the report. I hope that this information helps.