How can I programatically create an FName?
My object is going to have an array of subobjects that I would like to expose to the Editor, but I would like control over their identifiers.
where, each iteration of the loop, the X gets replaced with whatever the value of 'i' is for that iteration.
So, in the editor, I would have SubObject0, SubObject1, SubObject2, and SubObject3.
How can I accomplish this?
This should do the trick
answered Oct 01 '15 at 06:15 AM
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