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Blueprint mesh collisions with physics problems

The one on the right is manually dragged into the map. The collisions and physics work like they're supposted too. The one on the left is being spawned in by a level blueprint.

Crate BP: alt text

Level BP: alt text

Collision example: (GIF) Mega link: (File was too big to upload here, sorry) https://mega.nz/#!EJIFiTRT!zpH7s2kHwFCjhz2BnVXPP6c8Lviq0imSh1hmlMgcgSo

Product Version: UE 4.9
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asked Oct 01 '15 at 02:19 AM in Blueprint Scripting

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KompaktKat
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