Blueprint mesh collisions with physics problems
The one on the right is manually dragged into the map. The collisions and physics work like they're supposted too. The one on the left is being spawned in by a level blueprint.
Collision example: (GIF) Mega link: (File was too big to upload here, sorry) https://mega.nz/#!EJIFiTRT!zpH7s2kHwFCjhz2BnVXPP6c8Lviq0imSh1hmlMgcgSo
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