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How can I stop chunks from moving with the destructible mesh?

To preface this issue, I'd like to point out that this was reported as a bug last year in this thread: https://answers.unrealengine.com/questions/94830/how-to-get-destructible-mesh-chunks-to-stay-put-ev.html.

That said, I'm running into the issue now and I'm wondering if anyone has a workaround? For the sake of clarity, here is a small clip displaying the issue. https://PhluxDev.tinytake.com/sf/MzIxMTk2XzE4OTY5NDA As you can see, the chunks on the ground are moving with the door as it opens and closes. I've been tinkering with the debris settings but I can't produce any noticeable changes.

Product Version: UE 4.8
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asked Oct 01 '15 at 05:50 AM in Using UE4

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Phlux
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Hi Phlux,

At the moment there has been no progress on the original bug since it's backlogged. So as a workaround if you would like to have something where the area around the door handle be fractured you can you can take the door into your modeling application and pre-fracture it.

You can then use Blueprints to have your original door in the frame. Then when damage is received from a weapon you can use some BP code to swap out the mesh and have the chunks simulate physics to fall out.

This is probably the best way to go about this without using a DM. While you will have more meshes and have to deal with the BP side of things you get a finer control over this setup than what the DM editor can provide at the moment.

I hope this helps.

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answered Oct 01 '15 at 07:56 PM

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Tim Hobson ♦♦ STAFF
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