x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

constant high CPU and ram usage?

Hi,

I am encountering constant high CPU and RAM usage from the epic games launcher.

Its ram usage seems to hover around 400 megs, which is perhaps a little high for a simple launcher that does nothing but update programs and present an 'app store'? This is RAM i could use for some other function such as development of my games.

The bigger issue though is the CPU usage. It frequently uses 16-20% CPU constantly, which detracts from my ability to compile. Restarting the program reduces the CPU for a little while, then it jumps back up again.

Epig Games Launcher CPU and RAM usage

I am using an AMD FX-6300 six-core CPU, 16GB RAM, Radeon R9 270X graphics and epic games launcher version 2.5.0-3693255+++Depot+UE4+LauncherLive.

Looking in the launcher log, i see these messages occuring whenever the CPU spikes:

 [2015.10.01-07.18.26:774][  0]LogOnline:Warning: MCP: Invalid response. code=0 errorcode=ConnectionFailure errormessage=Connection to the server failed.
 [2015.10.01-07.18.26:774][  0]LogOnline:Warning: MCP: QueryServiceStatus request failed. Connection to the server failed.
 [2015.10.01-07.18.26:774][  0]LogOnline:Warning: MCP: Invalid response. code=0 errorcode=ConnectionFailure errormessage=Connection to the server failed.
 [2015.10.01-07.18.26:774][  0]LogOnline:Warning: MCP: QueryServiceStatus request failed. Connection to the server failed.
 [2015.10.01-07.18.32:177][  0]FCommunityPortalOSSImpl::RequestSelfPatchEntitlements
 [2015.10.01-07.18.32:177][  0]LogOnline:Warning: MCP: Invalid response. code=0 errorcode=ConnectionFailure errormessage=Connection to the server failed.
 [2015.10.01-07.18.32:177][  0]LogOnline:Warning: MCP: QuerySelfPatchBuild request failed.

Any ideas what is causing this?

Thanks!

Product Version: Epic Games Launcher
Tags:
egl.png (18.4 kB)
more ▼

asked Oct 01 '15 at 07:22 AM in Bug Reports

avatar image

braindigitalis
163 7 10 13

avatar image MrMcBarnabas STAFF Oct 06 '15 at 09:53 AM

Hi Briandigitalis,

Thanks for the feedback, we are working on general improvements to memory and CPU usage. Your usage does seem high however, the launcher is designed to go into a low performance mode when not focused. This means that when the window is not being used it should use vastly less processing power. Although there should still be rendering optimizations running it is possible that a system unable to connected to one of our services could be spamming your system causing higher then intended cpu usage.

It is worth noting that a download will still cause higher cpu usage as we don't want to slow down your download simply because we are not focused.

Could you zip up your logs folder and attach them to this post. That might give us a better idea of the problem.

Thanks.

p.s. We do not recommend replacing the launcher executable. The Unreal Engine is set to have tighter integration with the launcher in the future.

avatar image TJ V ♦♦ STAFF Oct 13 '15 at 05:48 PM

Hi briandigitalis,

We haven't heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you're still experiencing this issue, please try the suggestion that Barnabas mentioned above. Then post back here with the requested info.

Cheers,

TJ

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey, Not a solution but a workaround. Why dont you close the launcher? No need to have it running in the background. Cheers!

more ▼

answered Oct 01 '15 at 07:53 AM

avatar image

Roccinio
576 52 56 77

avatar image braindigitalis Oct 01 '15 at 11:32 AM

Hi,

Yes i could close it, various operations reload it though, such as loading a project in the editor. I wouldnt mind leaving it open if it didn't constantly eat CPU :)

avatar image Arthur Khusnutdinov Oct 01 '15 at 01:32 PM

Another workaround - rename launchers file and put another exe file, for example, calc exe and rename it to the initial name of the launchers exe...

UE in latest versions is greatly terrible - launcher eats a lot of RAM, in production release 4.9.2 present bug - can't compile UE projects with C++ code - https://answers.unrealengine.com/questions/311691/critical-bug-cant-compile-created-project.html

CryEngine is much better in quality case...

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question