Object going through the floor at high speed
I have a pawn with physics enabled, driven forward by impulse thruster on key press.
I also have a floor that is a Landscape.
When I set the speed at about above 25000 my pawn just goes through the floor at that speed without colliding. It collides faultlessly at all other times. Is this a bug or am I missing something?
asked Oct 01 '15 at 07:19 AM in Bug Reports
That's just a consequence of how physics engines work. If you really need that high speeds, you'll have to enable CCD (Continuous Collision Detection)
Read more here: http://www.stencyl.com/help/view/continuous-collision-detection/
And how to use it in UE4: https://docs.unrealengine.com/latest/INT/Engine/Physics/Collision/index.html
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