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HISM instances disappear on packaged project

The HISM instances work great on the editor and standalone game but after I package the project the instances disappear when I move closer. The HISM only seems to show LOD 2 while 0 and 1 are invisible. The far away LOD 2 instances also disappear when moving closer to the object but when viewed from distance, all LOD 2 objects are visible.

It's impossible to use ISMs for this because they can't handle LOD so I'm left with spawning thousands of static meshes.

Product Version: UE 4.9
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asked Oct 01 '15 at 08:49 AM in Blueprint Scripting

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avatar image JohnADaniels Oct 28 '18 at 06:42 PM

Wow, this is exactly what is happening to me, did you figure it out????

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Me too .........??????

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answered Jul 28 '17 at 03:33 AM

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avatar image timokyyro Aug 01 '17 at 07:57 AM

I have solved this by Clear Instances at Event BeginPlay and adding them again. Just make a function that starts with Clear Instances and add the instances. This way you can use the function in construction script for previewing and then again on event graph.

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