Pawn is moving client side but not for the server

Are you spawning and moving your client characters on the server?

Hi,
i’ve started a blank clean project but i have the simple problem, that the server is not able to move…while the clients can move as expected.

any ideas?

for now im just using the default spawn system without any overrides in gamemode by just specifying the default pawn.
its working in a PIE session but not in a packaged project.

  • also its very strange that the game instance did not call the begin function on the server, for client this works.
  • in a packaged project the server is freezed and only clients can move

Have you tried using a custom even in between set to “Run On Server” to make sure it will always be executed on the server and will always be called?

After many hours struggling, i found out that my uimode caused this issue