Build and updates

Hello there!
I’ve currently stuck in this situation:
I made a project with some levels and blueprints. Then I went to build project and built it for Win64. (Side note: I unchecked box that forced build module to build a game in a single file).

I did some changes to my game but I want it to build it now as an update. If I deselect “Full build” check box, build module still builds an entire game. Any suggestions?

Thanks in advance.
Denuro.

Hey Denuro,

If ‘Full Rebuild’ is disabled, only modified content will be built within your project. If you choose to use ‘Full Rebuild’ then each time you build your project, all of the files will be rebuilt. With that being said, since you made some changes to your project, as long as it’s disabled, only the modified files will be rebuilt.

If you have any to provide, we’ll be more than happy to look over this further for you.

Here are a few links to some documentation that may help you:

  • [Packaging Projects][1]

Packaging Unreal Engine Projects | Unreal Engine 5.1 Documentation