Game works in editor. Doesn't after packaging.
The current version is in 4.8.3, but I have tried 4.9.2 as well.
Entirely blueprint scripted.
I have been working on this app for a little over a year now. I am nearing the end of production and I packaged the project for Windows 64-bit to see if there are any last minute bugs that would come up. There aren't any errors on build or package. But to my surprise almost every single thing doesn't work when packaged. After doing some googling I didn't find much on the issue. A couple people mentioned that some BP nodes are not meant to be used in the final product (Why?). Others mentioned changing the settings in the DefaultEngine.ini (What would I need to change?). I have deleted the Derived Data Cache, the Intermediate, and Saved folders and did a fresh package. Why would a game that works flawlessly in the editor not work at all when packaged? Isn't the editor supposed to be a preview of what your packaged game will do?
Some things that don't work: 1. Level switching 2. Model Switching 3. Information Saving 4. Blueprints updating from event graph 5. Scripted character manipulation 6. Limiting character movement
At first I thought maybe it was just a couple bugs but as I found workarounds for the first few I encountered it became very clear that this was a much larger issue.
I will be more than happy to provide any additional information anyone may need. I sincerely hope we can find a solution.
I see the following warnings within your logs provided, have you had a chance to look over these files yet?
answered Oct 08 '15 at 02:46 PM
The problem is probably that the project settings ini files DON'T respect redirectors -- at least this was my problem in a similar situation.
Try fixing up all redirectors (right-click on the content root and fix redirectors from there). This worked for me.
answered Apr 28 '17 at 09:08 PM
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