Exact version : 4.9
Error output:
1>------ Build started: Project: CGrenadeLauncher, Configuration: Development_Editor x64 ------
1> Creating makefile for CGrenadeLauncherEditor (no existing makefile)
1> Performing full C++ include scan (no include cache file)
1> Parsing headers for CGrenadeLauncherEditor
1> Running UnrealHeaderTool “E:\UE_Projects\CGrenadeLauncher\CGrenadeLauncher.uproject” “E:\UE_Projects\CGrenadeLauncher\Intermediate\Build\Win64\CGrenadeLauncherEditor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
1> E:/UE_Projects/CGrenadeLauncher/Source/CGrenadeLauncher/CGrenadeLauncherCharacter.h(41) : Class ‘ACGrenadeLauncherProjectile’ not found.
1>Error : Failed to generate code for CGrenadeLauncherEditor - error code: OtherCompilationError (5)
1> UnrealHeaderTool failed for target ‘CGrenadeLauncherEditor’ (platform: Win64, module info: E:\UE_Projects\CGrenadeLauncher\Intermediate\Build\Win64\CGrenadeLauncherEditor\Development\UnrealHeaderTool.manifest).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““C:\Program Files\Epic Games\4.9\Engine\Build\BatchFiles\Build.bat” CGrenadeLauncherEditor Win64 Development “E:\UE_Projects\CGrenadeLauncher\CGrenadeLauncher.uproject” -rocket” exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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I am using the FIrstPerson C++ Template. I just added a new method and included “EngineUtils.h”.