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What does client/Server owned Actor means?

if you look at https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Actors/RPCs/index.html#rpcinvokedfromtheserver

it talks about server owned and client owned actors, what is it ? is it same as owner passed in the spawn parameters?

does a server owned actor means the one that got owner which has Role_Authority on server?

Product Version: UE 4.9
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asked Oct 01 '15 at 09:57 PM in Using UE4

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Commander Shepard
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avatar image Kiruse Jan 31 '17 at 09:45 AM

I reckon this question is nearing 2 years of age. Yet for completion's sake, if I gather the information from this question correctly, anything spawned on the server outside of a PlayerController is considered Server owned. Everything spawned inside of a PlayerController (also on server side) is considered player owned. I'm only left to assume parts of persistent maps are unowned actors.

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