Can't select static meshes in viewport in some display modes
After taking a bit of a break with UE4, I just updated to the latest build, and found out rather quickly that I seem to be unable to select static meshes in the perspective view in a lot of the display modes. The biggest problem is that it also happens in the 'Lit' mode, meaning I need to switch to unlit to select a mesh.
After quickly trying some settings, turning on the flag for "Show collision" fixes it, but also obviously puts wireframes over everything. Hover highlights also don't work in the same scenarios. But again, only for static meshes.
asked Oct 01 '15 at 10:01 PM in Bug Reports
I have tried to reproduce your issue, but was unable to do so. Is there any other information that you can think of that may be helpful in trying to reproduce the issue that you are experiencing?
Have a great day,
answered Oct 02 '15 at 02:38 PM
Sean L ♦♦ STAFF
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