Is it possible to loop a destructible mesh?

Is there any possible way to loop the destructible mesh? When you imported an animation it is automatically loop, and I wanted the destructible mesh to loop too, when the time animation loops, i wanted the mesh to return on its form as a whole. Ive been working on an animated character, he’s going to smash a big rock, the animation loops, but the DM won’t, it is already simulated so i wanted to to loop the simulation of the destructible mesh if possible. thank you!

Have you tried this? Keep Simulation Changes | Unreal Engine Documentation

To my knowledge there isn’t a way to reset it without just destroying the original and spawning in a new one. This can be done in Blueprints easily enough.

Since Destructibles use physics, which is non-deterministic and you’re using an animation that you want a specific action from it may be better to use an animation from a modeling program simulation so that they can loop together. I’m not sure what you’re end goal is necessarily, so that may not be an option for you, but just a suggestion instead.

I hope this helps regardless.

Tim