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クラッシュ AnimSequenceBase.cpp [Line: 618] in Animsequence

UE4.8.3でcrash

  1. ConstructorHelpers::FObjectFinderでUAnimSequenceを複数読み込む。

  2. UAnimInstanceのブループリントに0.1秒のタイマーで以下の関数aaaaaaを設定する。※画像参照alt text

  3. PlayAtFlagはETmAnimStateControl_PlayAtFlagとETmAnimStateControl_PlayNormalへ行ったり来たります。

エラーログ

Assertion failed: bPlayingBackwards ? (CurrentPosition <= PreviousPosition) : (CurrentPosition >= PreviousPosition) [File:E:\UE4\UE4-QA\Engine\Source\Runtime\Engine\Private\Animation\AnimSequenceBase.cpp] [Line: 618] in Animsequence cr_fire

KERNELBASE.dll {0x000007fefd2cb16d} + 0 bytes UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007fee19f772f} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\core\private\windows\wind UE4Editor-Core.dll!FOutputDevice::Logf_VA() {0x000007fee18b0c98} + 159 bytes [e:\ue4\ue4-qa\engine\source\runtime\core\private\misc\outputd UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007fee1881b42} + 65 bytes [e:\ue4\ue4-qa\engine\source\runtime\core\private\misc\outputd UE4Editor-Engine.dll!UAnimSequenceBase::GetAnimNotifies() {0x000007fedf574ab5} + 217 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\animation\ UE4Editor-Engine.dll!UAnimSequenceBase::OnAssetPlayerTickedInternal() {0x000007fedf58a613} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\animation\ UE4Editor-Engine.dll!UAnimSequence::OnAssetPlayerTickedInternal() {0x000007fedf58a557} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\animation\ UE4Editor-Engine.dll!UAnimSequenceBase::TickAssetPlayerInstance() {0x000007fedf5a422b} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\animation\ UE4Editor-Engine.dll!UAnimInstance::UpdateAnimation() {0x000007fedf5394ea} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\animation\ UE4Editor-Engine.dll!USkeletalMeshComponent::TickAnimation() {0x000007fedf6ea151} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\components UE4Editor-Engine.dll!USkeletalMeshComponent::TickPose() {0x000007fedf6eafa3} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\components UE4Editor-Engine.dll!USkinnedMeshComponent::TickComponent() {0x000007fedf6eadd6} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\components UE4Editor-Engine.dll!USkeletalMeshComponent::TickComponent() {0x000007fedf6eab56} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\components UE4Editor-UnrealEd.dll!UDebugSkelMeshComponent::TickComponent() {0x000007fedcd53f0c} + 0 bytes [e:\ue4\ue4-qa\engine\source\editor\unrealed\private\animation UE4Editor-Engine.dll!UActorComponent::ConditionalTickComponent() {0x000007fedf5d506f} + 22 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\components UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() {0x000007fedf5de552} + 19 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\components UE4Editor-Engine.dll!FTickTaskSequencer::FTickFunctionTask::DoTask() {0x000007fedf2b94e5} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\ticktaskma UE4Editor-Engine.dll!TGraphTask::ExecuteTask() {0x000007fedf2cb1bf} + 16 bytes [e:\ue4\ue4-qa\engine\source\runtime\core\public\async\taskgra UE4Editor-Core.dll!FTaskThread::ProcessTasks() {0x000007fee17364fe} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\core\private\async\taskgr UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() {0x000007fee173672d} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\core\private\async\taskgr UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() {0x000007fee175bbe2} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\core\private\async\taskgr UE4Editor-Engine.dll!FTaskGraphInterface::WaitUntilTaskCompletes() {0x000007fedf32bc30} + 16 bytes [e:\ue4\ue4-qa\engine\source\runtime\core\public\async\taskgra UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() {0x000007fedf30d25c} + 180 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\ticktaskma UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() {0x000007fedf31a159} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\ticktaskma UE4Editor-Engine.dll!UWorld::RunTickGroup() {0x000007fedef50ed4} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\leveltick. UE4Editor-Engine.dll!UWorld::Tick() {0x000007fedef57b76} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\engine\private\leveltick. UE4Editor-Persona.dll!FAnimationViewportClient::Tick() {0x000007fed2d7fa6c} + 0 bytes [e:\ue4\ue4-qa\engine\source\editor\persona\private\animatione UE4Editor-UnrealEd.dll!UEditorEngine::Tick() {0x000007fedc7e7631} + 15 bytes [e:\ue4\ue4-qa\engine\source\editor\unrealed\private\editoreng UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() {0x000007fedcca87d6} + 0 bytes [e:\ue4\ue4-qa\engine\source\editor\unrealed\private\unrealede UE4Editor.exe!FEngineLoop::Tick() {0x000000013fae42d1} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\launch\private\launchengi UE4Editor.exe!GuardedMain() {0x000000013fad49cc} + 0 bytes [e:\ue4\ue4-qa\engine\source\runtime\launch\private\launch.cpp UE4Editor.exe!GuardedMainWrapper() {0x000000013fad4a4a} + 5 bytes [e:\ue4\ue4-qa\engine\source\runtime\launch\private\windows\la UE4Editor.exe!WinMain() {0x000000013fae65c9} + 17 bytes [e:\ue4\ue4-qa\engine\source\runtime\launch\private\windows\la UE4Editor.exe!_tmainCRTStartup() {0x000000013fae75d9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll {0x0000000077115a4d} + 0 bytes ntdll.dll {0x000000007724b831} + 0 bytes ntdll.dll {0x000000007724b831} + 0 bytes

Product Version: UE 4.8
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asked Oct 02 '15 at 09:00 AM in Japanese

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roku66
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avatar image roku66 Oct 02 '15 at 04:02 AM

これはクラッシュの再現方法になります。

現在10人程のリッスンサーバーでプレーした場合、このクラッシュで落ちることが 頻繁にあります。

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こちらの投稿については、問題の発生するエンジンバージョンがかなり前のものであることと、その後数日間の間に投稿が無かったことから追跡目的で解決済みとしました。この問題が最近のバージョンで再発するようでしたら、お気軽にご連絡下さい。
よろしくおねがいします。

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answered Oct 09 '17 at 01:16 PM

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Ken.Kuwano STAFF
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