Packaging Error Again & Again

Hi,

I need help with packaging project. I try to package for windows 64bit and it gives error message. I read all package problem questions but i couldn’t find a solution.

Here is the log file: [link text][1]

Where is the problem and what should i have to do?

61122-log.txt (950 KB)

When i look error log, i can’t see where is the problem. There isn’t any summary for problems at the end of the log file. Or i don’t know where i have to look :slight_smile:

Isn’t there any idea?

Hey ,

After reviewing your , it looks as thought you’re having errors here:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.02-07.01.56:024][  0]LogWindows:Error: Windows GetLastError: ��lem ba�ar�yla tamamland�. (0)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.02-07.01.56:307][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.02-07.01.56:308][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.02-07.01.56:308][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.02-07.01.56:309][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.

Have you looked over the NPScene.cpp file yet?

Thanks!

Yes, it seems like there is a problem with “NpScene.cpp” bu what is it? i can’t find it.
This is architectural visulation scene. I had an FPS chracter for walking around but after this error, i deleted it. Now there isn’t any blueprint in my scene. After deleting nothing changed. Same error continues.

Have you tried deleting the Saved and Intermediate folders from your project file before packaging?

Hi ,

I tried but nothing changed. I migrated all objects to a new project. Adjusted lights and materials. Packaging was good. But after i built lights, it happened again. Same physx error again.

Please upload the from your last attempt at packaging (after the built lights). Could you please provide the project to me as a zip? If you’d like to keep it out of the public’s reach, you can provide the link to me through a private message on the forums.

Thank you!

i sent you a private message from Unreal Engine Forum yesterday. Thank you.

Hey ,

Thank you for providing me with your project. It looks as though your project is taking up a lot of memory.

FMemoryWriter does not support data larger than 2GB. Archive name: D:/Downloads////Content/Maps/Ergin.umap.
[2015.10.13-15.36.44:198][  0]LogWindows: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 96]

I would suggest either lowering the memory used within this map, or changing the FMemoryWriter to allow more memory to be used. You’ll need to do this within Visual Studio.

Please make sure that you place your Ergin.umap in a folder called ‘Maps’ within the Content folder. Double-check that you’ve changed the Game Default Map and the Editor Startup Map to Ergin as well.

Looking forward to hearing back from you, thanks!

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!