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Referencing component event dispatchers from level blueprint

Is there a good way to do this right now? One of the best things about event dispatchers on Actors is that you can hook up to them very easily in the level blueprint (see the top part of the attached image).

I'd like to use a component based system instead though because of the flexibilities that that affords, but one of the main things that I'd want to do is hook into their event dispatchers from the level blueprint. Right now the only way I seem to be able to do this is very long-winded and will get extremely messy when we're talking about dozens if not hundreds of Actors in the level. You also need a custom event with unique name for each. See the bottom part of the attached image for example of just one single binding.

Is there any more elegant way to hook into a component dispatcher than this?

Thanks! :)

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Product Version: UE 4.8
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asked Oct 02 '15 at 02:41 PM in Blueprint Scripting

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kLy
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