PNG 16bit SRGB is identical to PNG 8bit RBG
So I was migrating my cave package from 4.7 to 4.9.2 and for some reason everything was really dark:
and it really confused me, then I remembered an older answerhub post where I reported a bug about 16 bit png's not being able to export out of ue4. So I changed the png's to 8 bit and didnt import them untill this migration.
In unlit mode the same scene looks like:
the scene on the left has PNG 16 bit @ SRGB. The scene on the right has PNG 8 bit @ SRGB.
now, lets change the PNG on the right to PNG 8 bit @ RGB (Edit: just noticed I flipped the image..)
that must be a bug right?
(edit: ignore the version's mentioned in the image, I thought that was the issue at first)
This does appear to be a bug. I reproduced this on my end with a clean project.
I have entered a bug for this issue.
The bug number is UE-21913,
I will keep you informed on this bugs progress.
Thanks for reporting this Luos.
answered Oct 08 '15 at 02:17 PM
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