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ShooterGame localization conflicts

Hi, I'm getting these conflicts with the localization dashboard on ShooterGame, so what's wrong with the localization dashboard?

 NetworkFailures - ServiceUnavailable 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/ShooterGameInstance.cpp - line 202 - "Connection to \"PSN\" has been lost." 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/ShooterGameInstance.cpp - line 200 - "Connection to Xbox LIVE has been lost." 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/ShooterGameInstance.cpp - line 204 - "Connection has been lost." 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/ShooterGameInstance.cpp - line 231 - "Connection to PSN has been lost." 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/ShooterGameInstance.cpp - line 233 - "Connection has been lost." 
 
 NetworkErrors - JoinSessionFailed 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1033 - "Game is full." 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/ShooterGameInstance.cpp - line 494 - "Join Session failed." 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1036 - "Game no longer exists." 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1039 - "Join failed." 
 
 ShooterGame.HUD.Menu - FFA 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Menu/ShooterMainMenu.cpp - line 1039 - "FFA" 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Menu/ShooterMainMenu.cpp - line 272 - "FREE FOR ALL" 
 
 ShooterGame.HUD.Menu - TDM 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Menu/ShooterMainMenu.cpp - line 1044 - "TDM" 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Menu/ShooterMainMenu.cpp - line 181 - "TEAM DEATHMATCH" 
 
 ShooterGame.HUD.Menu - NoServersFound 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Menu/Widgets/SShooterServerList.cpp - line 109 - "NO SERVERS FOUND, PRESS X TO TRY AGAIN" 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Menu/Widgets/SShooterServerList.cpp - line 107 - "NO SERVERS FOUND, PRESS SQUARE TO TRY AGAIN" 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Menu/Widgets/SShooterServerList.cpp - line 111 - "NO SERVERS FOUND, PRESS SPACE TO TRY AGAIN" 
 
 ShooterGame.HUD.Menu - ServersRefresh 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Menu/Widgets/SShooterServerList.cpp - line 119 - "PRESS X TO REFRESH SERVER LIST" 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Menu/Widgets/SShooterServerList.cpp - line 117 - "PRESS SQUARE TO REFRESH SERVER LIST" 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Menu/Widgets/SShooterServerList.cpp - line 121 - "PRESS SPACE TO REFRESH SERVER LIST" 
 
 ShooterGame.SplitScreenLobby - PressToPlay 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Widgets/SShooterSplitScreenLobbyWidget.cpp - line 30 - "Press cross button to Play" 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Widgets/SShooterSplitScreenLobbyWidget.cpp - line 26 - "Press A to Play" 
 
 ShooterGame.SplitScreenLobby - PressToFind 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Widgets/SShooterSplitScreenLobbyWidget.cpp - line 31 - "Press cross button to Find Match" 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Widgets/SShooterSplitScreenLobbyWidget.cpp - line 27 - "Press A to Find Match" 
 
 ShooterGame.SplitScreenLobby - PressToStart 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Widgets/SShooterSplitScreenLobbyWidget.cpp - line 32 - "Press cross button To Start Match" 
     /Engine/Binaries/Win64/Source/ShooterGame/Private/UI/Widgets/SShooterSplitScreenLobbyWidget.cpp - line 28 - "Press A To Start Match" 
Product Version: UE 4.9
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asked Oct 02 '15 at 04:00 PM in Bug Reports

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Scienziatogm
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We've never localized ShooterGame and thus it seems to have some problems.

You get conflicts like these when you have two different strings with an identical key/namespace. It appears that all the conflicts you reported are source code referenced strings. So the source code will need to be updated at the specified locations to make their loc keys unique.

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answered Oct 02 '15 at 05:34 PM

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Sarge STAFF
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