UMG: click on mesh in game = camera moves
hi, i have a question. i have a UMG menu widget from which the user can control some things. i want to make a system, in which the user can click on a door in the game from the widget, and then the camera moves to the door. some kind of point and click, but without a moving charakter. there are only just mousecontrolled camera movements.
i know how to click on a button to change the camera, but how can i make the camera swich by click on game objects?
any ideas? thanks. =)
asked Oct 02 '15 at 05:15 PM in Blueprint Scripting
push can someone help here?
answered Oct 08 '15 at 10:36 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here