Bug with recreating an object that has subobjects
This came up as a result of mistakenly reusing the same name when spawning actors, however I believe there is nonetheless an underlying issue which should probably be looked at.
To repro, create an
Then trigger the following code from any context:
Clearly, reusing the same name like this is not something that should be done, however I suspect the results are not as intended. It will assert at
As far as I can see, calling
At the very least, I think it would be a good idea to put a check for this scenario within
I was able to reproduce the crash you mentioned and a bug report (UE-20951) has been entered for investigation.
answered Oct 05 '15 at 07:40 PM
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