Spawn object at point on nav mesh

I’m looking to do this in BP. I would like to spawn an object at a certain point on a nav mesh. For instance, if I were to use get random point in radius this could generate a point below the nav mesh (or above). How could I project that point onto the nav mesh so I know it’s synced up or at least within a manageable distance to that contact point of that nav mesh.

Bah, nevermind. I just found a node called “project point to navigation”. Ask and you shall receive.