CustomMeshComponent

How can I add functionaly of simulating physics for CustomMeshComponent ? It currently detects collision but not simulating physics.

Unfortunately it’s not designed for Physics atm. You will need to create your own custom physics objects, I did this by extending UShapeComponent. But I have yet to find a perfect solution. I have however managed to create physics that approximates the custom mesh. Due to the way it does the creation of the physics meshes, it simplifies it too much.

My previous posts on this subject: (The second one has code)

https://answers.unrealengine.com/questions/152027/custom-physics-for-procedural-mesh.html