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Custom Nav Area not setting AreaFlags

Hey all!

So I've setup a custom UNavArea class, UMHNavAreaJump, for AI jumping from the Right to Left point of the PointLink of the Nav Link Proxy. I've set the AreaFlags and setup everything according to the suggestion by MieszkoZ in this https://forums.unrealengine.com/showthread.php?3512-NavLink-and-making-AI-jump. The AI is able to path with the setup, but it doesn't have a clue about AreaFlags, which are zero, and should be 2 as set in the constructor. From what I can tell, the constructor never even gets hit for UMHNavAreaJump. What am I missing here?

Note: Looks like another person has had this same issue: https://answers.unrealengine.com/questions/197617/nav-link-proxy-not-seting-custom-navarea-flag.html

Thanks! Ray

Product Version: UE 4.9
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asked Oct 03 '15 at 02:59 AM in C++ Programming

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RayJohannessen
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avatar image olee92 Nov 26 '15 at 05:53 PM

Same problem here! But I noticed the constructor of UNavArea_Jump gets called. But because it seems to be a singleton, this only happens once at start / after compiling with hot reload.

avatar image ColdSteel48 Oct 19 '18 at 03:32 AM

Same here! please help us to resolve this issue

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