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Editing the spritebook of the 2DPlatformer character

So I am using UE4 as an intro to the engines in one of my classes, and I figured it would be neat to swap the default character's flipbook with another. I'm not exactly sure how I would go about that, as inserting a new flipbook into the source doesn't seem to change anything. I dug around in the 2Dcharacterexample's blueprint, and I couldn't find anything there. So I'm pretty sure I am doing it wrong. How do I go about changing what animation is used on the default character?

Product Version: UE 4.8
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asked Oct 03 '15 at 01:23 AM in Using UE4

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