Landscape material turns default gray while painting
I would like to know if there is any solution for the landscape painting issue I am getting. I am using 7 material layers for my landscape. as soon as I start painting on the 5th layer, the whole area appears as default gray patch/ square. I read through all the previous posts regarding the same in the forum. But didnt get any solution for it. I am using the latest version of Unreal with all latest updates. Please help....
asked Oct 03 '15 at 06:02 AM in Bug Reports
While Bajee explained the issue and has correctly identified where the problem lies, that solution is not the only one. We typically recommend you user no more than five for individual texture samples. However what you can do is change your individual texture samples into wrapped one.
Steps to Fix :
This is how many I have set up with the blend using this setup.
This system shares the sample space instead of sampling every texture individually. This allows for a greater amount of sampling and textures to be calculated. I wouldn't get too crazy like 20 textures but this should work for 7.
answered Oct 05 '15 at 01:50 PM
From the landscape documentation:
answered Oct 05 '15 at 11:55 AM
Thanks a lot Logan Bailey, its working fine now.
answered Oct 08 '15 at 05:35 AM
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