Enable/Disable Tick in Blueprints bugged?
I am not quite sure but I think there is a Problem in Blueprints where you are not able to Enable/Disable Tick Events inside Blueprints during runtime. It doesn't matter if I disable Event-Tick from the getgo and try to enable it or have it enable by default and try to disable it with "Set Actor Tick Enabled", it will not work. If it is activated by default it will tick forever, and if it is disabled by default it will never tick no matter what I tried.
This seems to be fixed in 4.10 preview :)
answered Oct 17 '15 at 08:55 AM
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