How to assign a player instance to PlayerStart

Hi, I’m wondering how this works, I have created a new project using the third person character as a base for my test, as soon as you open it it creates a basic map with a ThirdPersonCharacter Blueprint instance as well as a PlayerStart. I checked that the GameMode already spawns a ThirdPersonCharacter instance in the the PlayerStart, but what I find interesting is that the player start takes the ThirdPersonCharacter instance instead of creating one.

Can someone explain to me how to configure the player start in order to take a blueprint instance character instead of spawning a new one?.

There is a property on every Pawn called ‘Auto Possess Player’.

If you want to drag a player onto the level and have it automatically be the possessed pawn, just set this setting… usually to ‘Player 0’.

Thanks mate, I’m learning how all of this works and I really couldn’t find it, also good thing to know about “pawns” I just read the documentation on that as well.