Hi, I’m wondering how this works, I have created a new project using the third person character as a base for my test, as soon as you open it it creates a basic map with a ThirdPersonCharacter Blueprint instance as well as a PlayerStart. I checked that the GameMode already spawns a ThirdPersonCharacter instance in the the PlayerStart, but what I find interesting is that the player start takes the ThirdPersonCharacter instance instead of creating one.
Can someone explain to me how to configure the player start in order to take a blueprint instance character instead of spawning a new one?.