I even been flickering with my settings and that still has not helped. I was watching a guy do his hightmap from a later version of UE4 and it worked fine when he did it.
Do you have tessellation activated in your material? I think the only time i’ve seen people having this problem is with tessellated landscape materials sometimes.
Dont enable tessellation if it isnt already. I meant tessellation was causing this kind of issues for some users.
Is this the only heightmap you are having this issue? Have you managed to get another heightmap working before this one? Which format are is your heightmap in?
This is the first hightmap I used, I could try a different one. And what do you mean by format? Like create asset? I’m using the first person shooter asset.
I saved your image that you posted. I took this image into photoshop and changed this to greyscale. You had it set to RGB. After this you need to set the image channel to 16 bit. By default it is 8 bit. It works fine after that. It has some extreme points but it does work. Your white points will always be extreme. I would look into our documentation for Height maps and the recommended sizes for the landscape you are creating.